Make it till you fake it

The structural differences between in-game play and in-game work are mostly arbitrary, and “real” work is half a game, anyway. Most of the people you see going to work today are LARPing (live-action role playing) an incredibly boring RPG (role-playing game) called “professionalism” that requires them to alter their vocabulary, posture, eating habits, facial expressions-every detail all the way down to what they allow themselves to find funny.

– Cory Doctorow: In real life

New decalogue

“The Ten Commandments that, as a teacher, I should wish to promulgate, might be set forth as follows,

1: Do not feel absolutely certain of anything.

2: Do not think it worthwhile to produce belief by concealing evidence, for the evidence is sure to come to light.

3: Never try to discourage thinking, for you are sure to succeed.

4: When you meet with opposition, even if it should be from your husband or your children, endeavor to overcome it by argument and not by authority, for a victory dependent upon authority is unreal and illusory.

5: Have no respect for the authority of others, for there are always contrary authorities to be found.

6: Do not use power to suppress opinions you think pernicious, for if you do the opinions will suppress you.

7: Do not fear to be eccentric in opinion, for every opinion now accepted was once eccentric.

8: Find more pleasure in intelligent dissent than in passive agreement, for, if you value intelligence as you should, the former implies a deeper agreement than the latter.

9: Be scrupulously truthful, even when truth is inconvenient, for it is more inconvenient when you try to conceal it.

10. Do not feel envious of the happiness of those who live in a fool’s paradise, for only a fool will think that it is happiness.”

– Bertrand Russell, New York Times 16. December 1951 (link) – via artikel hos Open Culture